The rules and special dice . These are used in command , shooting and combat and have 2x I , 1x C, 1x A, a Flag, a blank - I is for infantry, C for cavalry , A for artillery , the flag allows any groups or units to be moved and the blank means nothing happens/casualties etc. Sound complicated but it seems having read the rule its not , Generals and officers roll dice to motivate/command units , units roll dice for firing and combat . The flag symbol in firing/combat means a morale reversal the others remove the appropriate figure types.
I decided to set up a small game to try them out . An Austrian advance guard is advancing and is confronted with a small Bavarian force (at the far end of the table).
The Austrian commander views his troops move up - Hussars, Jaegers and 2 units of Grenz.
The Bavarian General positions his artillery.
The Bavarian infantry wait in columns . Well I'm off to play a few moves to see how they work , you can read a set of rules as often as you like but until you start playing on the table with them you cannot tell how they will perform ! To be continued......